00001 #ifndef OSDL_TWO_DIMENSIONAL_INCLUDES_H_ 00002 #define OSDL_TWO_DIMENSIONAL_INCLUDES_H_ 00003 00004 00005 /* 00006 * This include repository keeps track of headers of the module dedicated 00007 * to 2D rendering. 00008 * 00009 * See the OSDL user's guide to know our conventions about two dimensional 00010 * rendering. 00011 * 00012 */ 00013 00014 #include "OSDLBackBufferedWidget.h" 00015 #include "OSDLBezier.h" 00016 #include "OSDLConic.h" 00017 #include "OSDLFixedFont.h" 00018 #include "OSDLFont.h" 00019 #include "OSDLGLTexture.h" 00020 #include "OSDLImage.h" 00021 #include "OSDLLine.h" 00022 #include "OSDLMouseCursor.h" 00023 #include "OSDLPoint2D.h" 00024 #include "OSDLPoint3D.h" 00025 #include "OSDLPoint.h" 00026 #include "OSDLPolygon.h" 00027 #include "OSDLTextWidget.h" 00028 #include "OSDLTrueTypeFont.h" 00029 #include "OSDLUprightRectangle.h" 00030 #include "OSDLWidget.h" 00031 00032 00033 00034 #endif // OSDL_TWO_DIMENSIONAL_INCLUDES_H_ 00035