OSDLTwoDimensionalIncludes.h

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00001 #ifndef OSDL_TWO_DIMENSIONAL_INCLUDES_H_
00002 #define OSDL_TWO_DIMENSIONAL_INCLUDES_H_
00003 
00004 
00005 /*
00006  * This include repository keeps track of headers of the module dedicated
00007  * to 2D rendering.
00008  *
00009  * See the OSDL user's guide to know our conventions about two dimensional
00010  * rendering.
00011  *
00012  */
00013  
00014 #include "OSDLBackBufferedWidget.h"
00015 #include "OSDLBezier.h"
00016 #include "OSDLConic.h"
00017 #include "OSDLFixedFont.h"
00018 #include "OSDLFont.h"
00019 #include "OSDLGLTexture.h"
00020 #include "OSDLImage.h"
00021 #include "OSDLLine.h"
00022 #include "OSDLMouseCursor.h"
00023 #include "OSDLPoint2D.h"
00024 #include "OSDLPoint3D.h"
00025 #include "OSDLPoint.h"
00026 #include "OSDLPolygon.h"
00027 #include "OSDLTextWidget.h"
00028 #include "OSDLTrueTypeFont.h"
00029 #include "OSDLUprightRectangle.h"
00030 #include "OSDLWidget.h"
00031 
00032 
00033  
00034 #endif // OSDL_TWO_DIMENSIONAL_INCLUDES_H_
00035 

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