News we posted through our SourceForge's tools are available, even if we even less frequently update them!
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methods changed so that raw or HTML logging is automatically chosen at runtime. OpenGL still to be really used, striving to finish a first approach before the next meeting of our game creation club (next thursday!).
Full victory! Our article was accepted for the january issue of Software 2.0 Extra! magazine, and the latest versions of Ceylan and OSDL will be available in their cover CD, as an exclusive. Our long article (more than 10 pages) focuses on the increasing role of open source creation in the video game field, both for hobbyists and for professionals. Its translation being finished, our article should be available in four languages and nine countries: Polish (Poland), French (France, Belgium, Canada), German (Germany, Austria, Switzerland) and Spanish (Spain, Portugal) with a total circulation of about 30000. Needless to say, we are very proud to have it published.
On a more technical point of view, our scheduler advanced a lot, we still aim a little sunshine demo for the beginning of the year 2005.
If you have information more detailed or more recent than those presented in this document, if you noticed errors, neglects or points insufficiently discussed, drop us a line!