#include "OSDLController.h"
#include "OSDLEvents.h"
Include dependency graph for OSDLController.cc:
Go to the source code of this file.
Defines | |
#define | OSDL_CONTROLLER_LOG(message) |
#define OSDL_CONTROLLER_LOG | ( | message | ) |
Definition at line 28 of file OSDLController.cc.
Referenced by OSDL::MVC::Controller::joystickAxisChanged(), OSDL::MVC::Controller::joystickButtonPressed(), OSDL::MVC::Controller::joystickButtonReleased(), OSDL::MVC::Controller::joystickDown(), OSDL::MVC::Controller::joystickFirstButtonPressed(), OSDL::MVC::Controller::joystickFirstButtonReleased(), OSDL::MVC::Controller::joystickHatChanged(), OSDL::MVC::Controller::joystickLeft(), OSDL::MVC::Controller::joystickRight(), OSDL::MVC::Controller::joystickSecondButtonPressed(), OSDL::MVC::Controller::joystickSecondButtonReleased(), OSDL::MVC::Controller::joystickTrackballChanged(), OSDL::MVC::Controller::joystickUp(), OSDL::MVC::Controller::keyboardFocusGained(), OSDL::MVC::Controller::keyboardFocusLost(), OSDL::MVC::Controller::mouseButtonPressed(), OSDL::MVC::Controller::mouseButtonReleased(), OSDL::MVC::Controller::mouseFocusGained(), OSDL::MVC::Controller::mouseFocusLost(), OSDL::MVC::Controller::mouseMoved(), OSDL::MVC::Controller::rawKeyPressed(), OSDL::MVC::Controller::rawKeyReleased(), and OSDL::MVC::Controller::unicodeSelected().