#include "OSDLPoint3D.h"
Include dependency graph for OSDLPoint3D.cc:
Go to the source code of this file.
Functions | |
std::ostream & | operator<< (std::ostream &os, const Point3D &p) throw () |
Stream operator for serialization. |
std::ostream& operator<< | ( | std::ostream & | os, | |
const Point3D & | p | |||
) | throw () |