#include <stdio.h>
#include "nds.h"
Go to the source code of this file.
Defines | |
#define | CEYLAN_ARCH_NINTENDO_DS 1 |
#define | OSDL_USES_AGAR 0 |
#define | OSDL_USES_LIBPNG 0 |
#define | OSDL_USES_PHYSICSFS 0 |
#define | OSDL_USES_SDL 0 |
#define | OSDL_USES_SDL_GFX 0 |
#define | OSDL_USES_SDL_IMAGE 0 |
#define | OSDL_USES_MIXER 0 |
#define | OSDL_USES_SDL_TTF 0 |
#define CEYLAN_ARCH_NINTENDO_DS 1 |
Definition at line 44 of file OSDLConfigForNintendoDS.h.
#define OSDL_USES_AGAR 0 |
Definition at line 89 of file OSDLConfigForNintendoDS.h.
#define OSDL_USES_LIBPNG 0 |
Definition at line 90 of file OSDLConfigForNintendoDS.h.
#define OSDL_USES_MIXER 0 |
Definition at line 96 of file OSDLConfigForNintendoDS.h.
#define OSDL_USES_PHYSICSFS 0 |
Definition at line 92 of file OSDLConfigForNintendoDS.h.
#define OSDL_USES_SDL 0 |
Definition at line 93 of file OSDLConfigForNintendoDS.h.
#define OSDL_USES_SDL_GFX 0 |
Definition at line 94 of file OSDLConfigForNintendoDS.h.
#define OSDL_USES_SDL_IMAGE 0 |
Definition at line 95 of file OSDLConfigForNintendoDS.h.
#define OSDL_USES_SDL_TTF 0 |
Definition at line 97 of file OSDLConfigForNintendoDS.h.