OSDLEvents.h File Reference

#include "OSDLEventsCommon.h"
#include "OSDLTypes.h"
#include "OSDLException.h"
#include "Ceylan.h"
#include <string>
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Classes

class  OSDL::Events::EventsModule
 Handles the asynchronous event-based interaction model, general input handling, and basic time management, including the logic and rendering frequencies. More...

Namespaces

namespace  OSDL
 

Definition of the main OSDL common non-specialized types.


namespace  OSDL::Engine
namespace  OSDL::Events
 

Deals with all events of interest for a multimedia engine.


Typedefs

typedef Ceylan::Uint32 OSDL::Events::Tick
 A tick is the most precise time unit that can be measured by the system.
typedef Tick OSDL::Events::EngineTick
 Engine tick is the most fine unit of time managed by the scheduler.
typedef Tick OSDL::Events::SimulationTick
 Simulation tick is the most fine unit of time between two simulation steps.
typedef Tick OSDL::Events::RenderingTick
 Rendering tick is the most fine unit of time between two rendering steps.
typedef Tick OSDL::Events::InputTick
 Rendering ticks is the most fine unit of time between two input pollings.
typedef EngineTick OSDL::Events::Period
 Allows to count how many engine ticks should be waited by the scheduler until a new periodic event is triggered.
typedef Ceylan::Uint8 OSDL::Events::BasicEventType
typedef Ceylan::Uint8 OSDL::Events::UserEventType
Generated on Mon Nov 29 14:04:26 2010 for OSDL by  doxygen 1.6.3